Blog, page 5
65 Posts · Page 5 of 7
Engineering stand-upExplaining a dynamic sprite-based score display in four minutes
I connect editable number art, sprite slicing, integer conversion, boundary handling, and the final Unity display in one compact progress report.
January 2017
Emerging technology tutorialGetting Unity EditorVR running with Oculus Touch
I learn an experimental Unity release quickly and publish the complete first-run path while developers are beginning to explore it.
December 2016
TEDxGatewayArch VR programFrom one Gear VR table to a seven-station showcase at TEDxGatewayArch
From one Gear VR headset on an empty table to coordinating seven VR installations and industry participants for roughly 500 TEDxGatewayArch visitors.
November 2015–December 2016
Code and systems walkthroughSwitching playable characters while keeping the Unity camera in sync
I explain how selection state, controller state, and camera targeting have to move together, then verify the interaction and expose its remaining edge case.
November 2016
Narrated debugging experimentDebugging 2.5D camera boundaries across multiple aspect ratios
I kept the real camera-constraint debugging loop in the video. It’s an experiment in progress, not a polished tutorial pretending I already knew the answer.
November 2016
Archive tutorialTeaching the Whole Workflow: itch.io Butler from Scratch
I start from a clean machine, build the entire Butler workflow, and show you the result from both the developer and player sides.
September 2016
Game-jam product demoExplaining a game-jam VR prototype through a complete playthrough
I use the full player journey to explain Masquerade Mystery's dialogue, spatial audio, quiz outcome, and replay loop without overproducing a jam prototype.
August 2016
Two-part VR launch packageUsing a 360 teaser and gameplay demo to introduce a VR world
I give direct gameplay and an interactive panorama different jobs, helping a flat-screen audience understand both the product and its environment.
March 2016
Co-taught beginner tutorialTaking a beginner from an empty music project to a looping Unity track
A sound director and I connect installation, basic composition, export, Unity import, and in-game verification into one free beginner path.
March 2016
Focused hardware onboardingRemoving the first-run friction from an Akai MPK Mini and FL Studio
I turn an optional hardware recommendation into a separate two-minute setup path so it does not derail the main beginner tutorial.
March 2016