Blog, page 6
65 Posts · Page 6 of 7
Playable prototypeFrom Character Asset to Playable Movement in Unity
I connect an MCS character to Unity’s standard controller and animations, then test the whole setup with a character that runs and jumps.
February 2016
VR development troubleshootingUpdating a DK2 Unity stack without losing video or controller input
I connect the Oculus runtime, Unity, integration package, controller support, and OVRInput into one ordered recovery path, then verify the complete stack.
October 2015
Companion asset tutorialTurning an MCS sci-fi bundle into a working Unity character
I turn the next question after base-character setup into a focused follow-up, keeping the prerequisite, add-on workflow, and real setup issues connected.
October 2015
Archive tutorialGetting Started with MCS Female Lite in Unity
I revisit an early MCS character tutorial as an example of practical onboarding, while making its outdated workflow explicit.
September 2015
Code walkthroughParsing Trello JSON with a small PHP utility
I needed a plain-text list of Trello cards, so I wrote the smallest useful program, showed the JSON structure, and connected the code to a concrete output.
December 2014
Data workflowImporting spreadsheet data into WordPress Pods
I built a version-two importer that moved external records into structured WordPress content and explained the real edge cases around dates and geocoding.
March 2014
Workflow tutorialCreating WordPress Pods content from a spreadsheet
I show the complete route from spreadsheet columns to a Pods content model and usable records inside the real WordPress interface.
March 2014
Deployment experimentSpeeding up WordPress staging and production with Bash
I use Bash automation to reduce a repeated development-to-production process and demonstrate the work honestly as an experiment rather than a finished tutorial.
May 2012
Plugin demonstrationBuilding a WordPress-based Google Analytics scanner
I combine a site list, scheduled scanning, and emailed reports into a complete operational loop, then demonstrate the result through the operator’s workflow.
March 2011
Product demonstrationDemonstrating the MindNode Foundation Builder for WordPress
I introduce an unfamiliar plugin by showing the real interface, the first useful workflow, and what changes as the user works through it.
January 2011